AI Insights · Timothy · April 2024
Top 5 Stickman Games on Android in Poland: Q1 2024 Performance
The first quarter of 2024 saw varied performance among the top 5 Stickman games on the Android platform in Poland, with trends in downloads, revenue, and active users showing significant fluctuations.
In the first quarter of 2024, the top 5 Stickman games on the Android platform in Poland showcased a mix of growth and declines across downloads, revenue, and active users. Here’s a closer look at their performance, based on data from Sensor Tower.
Stick Hero: Tower Defense from Rocket Succeed Together saw its weekly downloads peaking at around 11.9K in mid-February before falling to 4.8K by the end of March. The game's weekly revenue showed modest growth, reaching up to $13 in mid-March. Weekly active users started at 35K in January but gradually decreased to 28.4K by the end of the quarter.
Supreme Duelist, published by Neron's Brother, experienced a steady decline in weekly downloads, starting at 5.3K and ending at 4K. The game’s revenue remained relatively flat, with minor fluctuations, peaking at $6 at the end of February. Its weekly active users decreased from 53K in early January to around 43.8K by the end of March.
Light-It Up from CrazyLabs LTD had a noticeable surge in downloads, peaking at 14.7K in mid-January, before dropping significantly to 643 by the end of March. Revenue was minimal, with a high of $14 in late January. The game’s weekly active users saw an initial rise, peaking at 75.3K in late January, but eventually settled around 52.6K by the end of the quarter.
Stickman Hook, developed by Madbox, showed a mixed trend in downloads, peaking at 6.1K in early February before falling to 3K by the end of March. Revenue varied, reaching a high of $16 in mid-February. Active users increased from 10K in January to 17.3K in mid-February, before stabilizing around 11.5K by the end of March.
Finally, Stick War: Legacy by Max Games Studios maintained a relatively stable performance. Weekly downloads hovered around the 3K mark, while revenue peaked at $218 in early March. Active users started at 10.6K in early January and saw a gradual decline to 8.5K by the end of March.
For more in-depth insights and analysis, visit Sensor Tower.